Views: 0 Author: Site Editor Publish Time: 2025-12-04 Origin: Site
Technical Architecture · Engineering Logic · Commercial Application
1. Overview: Why Positioning Matters in Large-Space XR
In large XR arenas—such as LEKE’s Matrix Space (13㎡ shooting arena) using HTC VIVE tracking —the positioning system is the core of the entire experience.
It determines:
Player position accuracy
Multiplayer synchronization
Safety and collision avoidance
Interaction with virtual objects
System stability during peak hours
When the venue expands to 8×12m, 10×15m, or even 16×20m, the complexity increases exponentially.
This article explains how large-space XR positioning actually works, in engineering-level detail.
Large-scale XR venues require five core capabilities:
| Requirement | Explanation |
|---|---|
| 1. Sub-centimeter Accuracy | Prevent players from drifting / misalignment |
| 2. Low Latency (<10ms) | Avoid motion sickness |
| 3. Multi-User Synchronization | 6–20 players simultaneously |
| 4. Environmental Robustness | Light, reflections, occlusion |
| 5. Stable Tracking Volume | Consistent tracking across entire arena |
Outside-in Lighthouse systems (HTC VIVE) are commonly chosen for these environments because they meet all five requirements and are proven in commercial LBE (Location-Based Entertainment) deployments.
A large-space XR positioning system typically includes:
+--------------------------------------------------------------+ | Large XR Arena (8×12m / 16×20m) | | | | [Base Station A] [Base Station B] | | | | Player 1 Player 2 Player 3 ... Player N | | | | [Base Station C] [Base Station D] | +--------------------------------------------------------------+
Infrared Lighthouse Base Stations (typically 4–8 units)
Headset + Controllers Trackers
Wireless Sync Box
Local XR Server
Low-latency Wi-Fi / Private 5G Router
Collision & Safety Boundary Mapping
This architecture ensures that the entire 3D space is continuously scanned and synced.
Each Lighthouse device emits:
Horizontal laser sweeps
Vertical laser sweeps
Sync pulses
These sweeps cover the whole 8×12m area.
Each VR headset/controller contains multiple photodiodes that detect:
Timing
Angle
Orientation
This allows the system to calculate:
X = horizontal sweep angle Y = vertical sweep angle Z = distance derived through triangulation
With 2–4 base stations visible, the system computes:
Position (X, Y, Z)
Rotation (Pitch, Yaw, Roll)
Latency is typically 5–10ms for commercial VIVE systems.
➡ Suitable for up to 8–12 players with high stability.
A 16×20m XR venue is nearly four times the area of an 8×12m space.
This requires:
6–8 Lighthouse units
Mounted higher (3–4m) for optimal coverage
Overlapping tracking cones to minimize blind spots
To ensure smooth tracking:
Avoid reflective surfaces
Use anti-reflection flooring
Place players primarily in the overlapping IR zones
For 16×20m, a multi-station sync setup is required to handle:
Player movement
Environmental occlusions
Group proximity
Required to handle:
Multi-player position fusion
Physics calculations
Network throughput
➡ This setup supports 10–20 players simultaneously with stable tracking.
LEKE’s Matrix Space (13㎡) uses HTC VIVE Lighthouse tracking for the following reasons:
Ideal for shooting games that require millimeter targeting.
Even when multiple players move dynamically.
More reliable than most inside-out algorithms.
Used in hundreds of XR arcades globally.
Inside-out tracking (PICO / Quest)
9D VR Chair
360 VR Chair
VR Racing / Flight
VR Cinema
8+ players
Fast dynamic movement
Complex shooting games
Spaces larger than 6×6m
Inside-out SLAM can suffer from:
Drift
Loss of tracking in dim environments
Occlusion issues
Multi-user interference
➡ This is why all competitive XR arenas globally use Outside-in systems.
A large-space XR arena uses:
Digital boundaries
Real-world wall mapping
Collision prediction algorithms
Player proximity monitoring
Players receive:
Haptic feedback
Visual boundary cues
Audio warnings
This makes large XR venues safe for:
Kids
Adults
High-traffic mall environments
| Benefit | Impact |
|---|---|
| High accuracy | Better shooting experience |
| Low drift | Smoother player flow |
| Supports 8–20 players | High group revenue |
| High reliability | Lower maintenance cost |
| Strong immersion | Repeat customers |
For example, Matrix Space supports:
12+ games
13㎡ footprint
Lightweight construction
These attributes make it one of the most “reliable multiplayer ROI products” for mall operators.
8×12m XR spaces use 4–6 Lighthouse base stations
→ Ideal for 6–12 players
16×20m XR spaces use 6–8 Lighthouse base stations
→ Ideal for 10–20 players
Inside-out tracking is suitable for:
9D VR Chairs
360 VR Cinemas
VR Racing & Flight simulators
Outside-in tracking is mandatory for:
XR shooting arenas
Free-roam XR venues
Large multiplayer commercial attractions
➡ For commercial XR operators, Outside-in tracking delivers the highest ROI, safety, and experience quality.