LEKE VR NEWS

  • XR Immersive Theater for Tourism Destinations

    05-02-2026

    A structural analysis of how XR immersive theaters help tourism destinations extend dwell time, stabilize revenue, and monetize culture without physical expansion. Read More
  • How XR Enhances Museums & Scenic Spots

    03-02-2026

    A practical analysis of how XR upgrades museums and scenic spots by extending dwell time, engaging younger audiences, and creating scalable cultural consumption models. Read More
  • XR for Cultural Tourism: A New Consumption Engine

    01-02-2026

    How XR transforms cultural tourism into a repeatable revenue engine by extending dwell time, reshaping visitor behavior, and unlocking scalable digital experiences. Read More
  • XR vs Traditional Attractions: A Commercial Reality Check

    30-01-2026

    A data-driven comparison of XR attractions vs traditional entertainment, covering ROI, footprint, staffing, repeat play, and mall economics. Read More
  • XR Pop-Up Stores: 30-Day Fast Deployment Guide

    22-01-2026

    A step-by-step framework for deploying XR pop-up stores in 30 days, covering site selection, equipment mix, staffing, risk control, and short-term ROI logic. Read More
  • XR Foot Traffic Model: How XR Drives Mall Dwell Time

    20-01-2026

    A practical foot traffic model explaining how XR attractions increase mall dwell time, cross-spending, and tenant value—based on real session data and mall operations. Read More
  • Why Shopping Malls Need XR Attractions in 2025

    15-01-2026

    An in-depth analysis of why XR attractions are becoming essential for shopping malls in 2025, covering foot traffic, dwell time, revenue models, and risk control. Read More
  • Wireless XR Latency Optimization for Multi-User Venues

    13-01-2026

    A technical deep dive into wireless XR latency, explaining root causes, network design, and optimization strategies for stable multi-user XR venues. Read More
  • Multi-Sensory XR Wearables: Vests, Haptic Guns & ROI

    08-01-2026

    A technical and commercial deep dive into multi-sensory XR wearables, explaining how haptic vests and guns affect immersion, safety, and real-world ROI. Read More
  • Server & Network Architecture for XR Venues

    06-01-2026

    1. Why XR Venues Fail at the Network Layer FirstMost XR venue problems are misdiagnosed.When players complain about:LagTracking desyncMotion mismatchMultiplayer instabilityOperators often blame:The headsetThe contentThe PC or GPUIn reality, the network and server architecture is the first system to Read More
  • XR Headset Comparison: PICO 4 Ultra vs Quest 3 vs VIVE

    31-12-2025

    A technical review comparing PICO 4 Ultra, Quest 3, and VIVE headsets for commercial XR, focusing on compute, optics, tracking architecture, and deployment constraints. Read More
  • Rendering Optimization for 10–30 Players Simultaneously

    29-12-2025

    A technical review of rendering optimization strategies for XR arenas supporting 10–30 simultaneous players, focusing on performance bottlenecks and scalable solutions. Read More
  • Total 9 pages  Go to Page
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