LEKE VR NEWS

  • Gaussian Splatting Explained: Powering Next-Gen XR

    24-12-2025

    An engineering review of Gaussian Splatting, explaining how it enables real-time XR rendering through point-based representation, performance trade-offs, and deployment limits. Read More
  • How Motion Synchronization Enhances Player Immersion

    23-12-2025

    This article explains how synchronized motion, visuals, and audio increase immersion in VR machines while supporting short sessions and stable commercial ROI. Read More
  • UE5 vs Unity for Large XR Scenes

    22-12-2025

    A technical comparison of UE5 and Unity for large-scale XR scenes, focusing on rendering pipelines, performance limits, workflow cost, and deployment risk. Read More
  • Environmental Effects FX: Wind, Heat & Vibration in VR

    22-12-2025

    This article explains how wind, heat, and vibration FX are engineered in VR machines to enhance immersion while maintaining safety, comfort, and repeatability. Read More
  • Motion Editing System: How LEKE Builds Dynamic Effects

    18-12-2025

    This article explains how LEKE’s motion editing system synchronizes actuators, vibration, wind, and timing logic to create dynamic, repeatable XR motion effects. Read More
  • 6DOF vs 3DOF Motion Platform: Engineering Architecture Comparison

    16-12-2025

    XR Motion System Design · Motion Feedback Architecture · Commercial Simulator Guide1. IntroductionIn commercial VR simulators, the motion platform defines the realism, safety, maintenance cost, and long-term ROI of the entire system.Among all XR motion systems, 3DOF and 6DOF platforms are the two do Read More
  • How XR Safety Zones & Collision Avoidance Are Designed

    11-12-2025

    XR safety zones are built using a three-layer system: physical boundary mapping, real-time Guardian warnings, and predictive player-to-player collision algorithms. By combining 6DoF tracking, vector prediction, and zone segmentation, XR arenas prevent physical collisions and improve operational safety while supporting 6–20 simultaneous players. Read More
  • Multi-User Synchronization Technology for XR Arenas

    09-12-2025

    1. Market ContextModern malls increasingly demand high-throughput, high-visual-impact entertainment solutions.Two mainstream models dominate today’s XR market:Both deliver immersive experiences, but their business logic, cost structure, and ROI timelines differ significantly.2. What Is a VR Arena?A Read More
  • Inside-out vs Outside-in Tracking: Which Is Better for XR Venues?

    02-12-2025

    Inside-out vs Outside-in Tracking: Which Is Better for XR Venues?(A Technical & Commercial Comparison for Location-Based XR Operators) OverviewTracking technology is the foundation of every location-based XR attraction.Whether it is a Matrix Space arena (HTC VIVE / Outside-in) or a VR Cinema / 9D Read More
  • From Simulators to Sensations: How Virtual Game Devices Are Revolutionizing Immersive Entertainment

    05-08-2025

    The Dawn of Virtual Gaming: From Concept to Early PrototypesThe origins of virtual game devices can be traced to the late 20th century, when researchers began exploring how to blur the line between the physical and digital worlds. From the 1960s Sensorama, which combined 3D visuals, sound, and even Read More
  • Why VR Centers Outperform Traditional Entertainment Venues

    02-08-2025

    Introduction:While cinemas and arcades are seeing declining revenues, VR centers are thriving. In fact, they are experiencing 200%+ annual growth in key markets. Why? Because VR centers offer unique advantages that make them more profitable, scalable, and sustainable than traditional entertainment b Read More
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