LEKE VR NEWS

  • XR Birthday & Group Event Revenue Model

    11-03-2026

    How XR attractions monetize birthday parties and group events through high-throughput multiplayer sessions, structured pricing, and predictable revenue blocks. Read More
  • XR for FEC: The 8–12 Player Experience Model

    05-03-2026

    A structural guide to building 8–12 player XR experiences in FECs, covering layout logic, group psychology, throughput math, and revenue density. Read More
  • 50㎡ VR Zone Revenue Model

    03-03-2026

    A structured case study showing how XR installations stabilize off-peak tourism revenue by extending dwell time and restructuring visitor flow economics. Read More
  • XR Immersive Theater for Tourism Destinations

    05-02-2026

    A structural analysis of how XR immersive theaters help tourism destinations extend dwell time, stabilize revenue, and monetize culture without physical expansion. Read More
  • How XR Enhances Museums & Scenic Spots

    03-02-2026

    A practical analysis of how XR upgrades museums and scenic spots by extending dwell time, engaging younger audiences, and creating scalable cultural consumption models. Read More
  • XR for Cultural Tourism: A New Consumption Engine

    01-02-2026

    How XR transforms cultural tourism into a repeatable revenue engine by extending dwell time, reshaping visitor behavior, and unlocking scalable digital experiences. Read More
  • XR vs Traditional Attractions: A Commercial Reality Check

    30-01-2026

    A data-driven comparison of XR attractions vs traditional entertainment, covering ROI, footprint, staffing, repeat play, and mall economics. Read More
  • XR Pop-Up Stores: 30-Day Fast Deployment Guide

    22-01-2026

    A step-by-step framework for deploying XR pop-up stores in 30 days, covering site selection, equipment mix, staffing, risk control, and short-term ROI logic. Read More
  • XR Foot Traffic Model: How XR Drives Mall Dwell Time

    20-01-2026

    A practical foot traffic model explaining how XR attractions increase mall dwell time, cross-spending, and tenant value—based on real session data and mall operations. Read More
  • Why Shopping Malls Need XR Attractions in 2025

    15-01-2026

    An in-depth analysis of why XR attractions are becoming essential for shopping malls in 2025, covering foot traffic, dwell time, revenue models, and risk control. Read More
  • Wireless XR Latency Optimization for Multi-User Venues

    13-01-2026

    A technical deep dive into wireless XR latency, explaining root causes, network design, and optimization strategies for stable multi-user XR venues. Read More
  • Multi-Sensory XR Wearables: Vests, Haptic Guns & ROI

    08-01-2026

    A technical and commercial deep dive into multi-sensory XR wearables, explaining how haptic vests and guns affect immersion, safety, and real-world ROI. Read More
  • Total 11 pages  Go to Page
  • Go

Contact Us

Inquiry
LEKE VR Technology Co., Ltd.is a high-tech enterprise integrating research and development, production, design and marketing. 

Quick Links

System
Beijing Headquarters
Beijing Leke VR Technology Co.,Ltd.
Add:Room A101, Building 2, No. 2 Anningzhuang Back Street, Haidian District, Beijing
Guangzhou Branch
Guangzhou Leke VR Technology Co., Ltd.
Add:Room 601, Building A Jisheng Vanke, Panyu District, Guangzhou, China
Guangzhou Factory
Guangzhou Legong Electronic Industry Co., Ltd.
Add:No. 2, Gaoxin Industrial West Road, Nansha District, Guangzhou, China
We use cookies to enable all functionalities for best performance during your visit and to improve our services by giving us some insight into how the website is being used. Continued use of our website without having changed your browser settings confirms your acceptance of these cookies. For details please see our privacy policy.
×