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A Motion Editing System is the software and control layer that translates virtual events—such as acceleration, collision, drops, or turns—into physical motion feedback on XR simulators.
In LEKE’s XR products (VR Cinema, Racing Simulator, Flight Simulator), the motion editing system is responsible for:
Synchronizing motion actuators
Controlling vibration intensity
Triggering wind and auxiliary effects
Managing timing curves and safety limits
This system is the core of LEKE’s motion feedback architecture.
LEKE’s motion editing system consists of four key layers:
The system listens to real-time events from the XR content engine, such as:
Speed change
Braking
Take-off / landing
Collision or impact
Environmental triggers
These events are converted into motion commands, not raw physics data.
Instead of using raw motion output, LEKE applies:
Pre-defined motion curves
Acceleration smoothing
Amplitude limits
Directional weighting
This ensures:
Comfortable motion
Reduced motion sickness
Consistent experience across sessions
This layer is critical for commercial repeatability.
Motion commands are distributed to:
Linear actuators
Servo motors
Vibration modules
Each actuator receives:
Direction
Speed
Duration
Intensity level
This allows precise control even on 3DOF platforms.
To protect users and hardware, LEKE integrates:
Maximum tilt limits
Emergency stop override
Load-based motion reduction
Fault detection & reset logic
Safety constraints are always evaluated before motion execution.
LEKE’s motion editing system supports multiple dynamic effects:
| Effect Type | Description |
|---|---|
| Tilt | Simulates acceleration and braking |
| Vibration | Road texture, engine feedback |
| Wind | Speed and airflow sensation |
| Heave | Lift and drop simulation |
| Impact | Collision or sudden force cues |
Each effect is independently editable.
Without a motion editing system:
Motion feels random or too aggressive
Experiences vary between sessions
Hardware wear increases
Customer comfort decreases
With motion editing:
Experiences are standardized
Motion intensity is adjustable by operator
Content updates do not break motion logic
Long-term maintenance cost is reduced
LEKE’s motion editing system converts virtual events into controlled physical feedback through layered logic, actuator coordination, and safety constraints, ensuring repeatable and comfortable XR motion experiences.