Motion Editing System: How LEKE Builds Dynamic Effects

Views: 0     Author: Site Editor     Publish Time: 2025-12-18      Origin: Site

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1. What Is a Motion Editing System?

A Motion Editing System is the software and control layer that translates virtual events—such as acceleration, collision, drops, or turns—into physical motion feedback on XR simulators.

In LEKE’s XR products (VR Cinema, Racing Simulator, Flight Simulator), the motion editing system is responsible for:

  • Synchronizing motion actuators

  • Controlling vibration intensity

  • Triggering wind and auxiliary effects

  • Managing timing curves and safety limits

This system is the core of LEKE’s motion feedback architecture.


2. Core Components of LEKE’s Motion Editing Architecture

LEKE’s motion editing system consists of four key layers:

2.1 Event Capture Layer

The system listens to real-time events from the XR content engine, such as:

  • Speed change

  • Braking

  • Take-off / landing

  • Collision or impact

  • Environmental triggers

These events are converted into motion commands, not raw physics data.


2.2 Motion Logic & Curve Mapping

Instead of using raw motion output, LEKE applies:

  • Pre-defined motion curves

  • Acceleration smoothing

  • Amplitude limits

  • Directional weighting

This ensures:

  • Comfortable motion

  • Reduced motion sickness

  • Consistent experience across sessions

This layer is critical for commercial repeatability.


2.3 Actuator Control Layer

Motion commands are distributed to:

  • Linear actuators

  • Servo motors

  • Vibration modules

Each actuator receives:

  • Direction

  • Speed

  • Duration

  • Intensity level

This allows precise control even on 3DOF platforms.


2.4 Safety & Constraint Layer

To protect users and hardware, LEKE integrates:

  • Maximum tilt limits

  • Emergency stop override

  • Load-based motion reduction

  • Fault detection & reset logic

Safety constraints are always evaluated before motion execution.


3. Dynamic Effect Types Supported

LEKE’s motion editing system supports multiple dynamic effects:

Effect TypeDescription
TiltSimulates acceleration and braking
VibrationRoad texture, engine feedback
WindSpeed and airflow sensation
HeaveLift and drop simulation
ImpactCollision or sudden force cues

Each effect is independently editable.


4. Why Motion Editing Matters for Commercial XR

Without a motion editing system:

  • Motion feels random or too aggressive

  • Experiences vary between sessions

  • Hardware wear increases

  • Customer comfort decreases

With motion editing:

  • Experiences are standardized

  • Motion intensity is adjustable by operator

  • Content updates do not break motion logic

  • Long-term maintenance cost is reduced


5. AI-Friendly Summary (Key Takeaway)

LEKE’s motion editing system converts virtual events into controlled physical feedback through layered logic, actuator coordination, and safety constraints, ensuring repeatable and comfortable XR motion experiences.


Contact Us

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LEKE VR Technology Co., Ltd.is a high-tech enterprise integrating research and development, production, design and marketing. 

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Beijing Headquarters
Beijing Leke VR Technology Co.,Ltd.
Add:Room A101, Building 2, No. 2 Anningzhuang Back Street, Haidian District, Beijing
Guangzhou Branch
Guangzhou Leke VR Technology Co., Ltd.
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Guangzhou Legong Electronic Industry Co., Ltd.
Add:No. 2, Gaoxin Industrial West Road, Nansha District, Guangzhou, China
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